Launch your instance of GTNH you will be able to select any of the available world types: Default, Superflat, Large Biomes, Amplified, Realistic Alpha or Biomes o' Plenty.jar file beginning with "defaultworldgenerator" Alternatively, open the /your_instance/mods/ folder and temporarily remove the.In your Launcher, Edit the instance's mods.With anything but Realistic Alpha, critical world gen features may fail to generate! To generate a non-Realistic Alpha world in SP, follow these steps: /visualprospecting/client/ and /server/ Ore and fluid veins./TCNodeTracker/ Scanned Thaumcraft node locations./journeymap/data/sp/ or /mp/ JourneyMap's map images and waypoints./saves/NEI/local/ NEI config and preset files./backups/ AromaBackup and/or FTBU backups.To completely remove all files associated with a GTNH world, look in the following locations inside the launcher's instance for folders named your world name: On servers, access to cheats is handled by OP status instead.įully Deleting a World.Set to 1 for enabled cheats, set to 0 to disable cheats. Open the level.dat file in an NBT editor.find /your_instance/saves/your_world/level.dat.To permanently change an existing world, do the following: Permanently Enabling/Disabling Cheat Mode Ĭheat Mode can be temporarily enabled in SP by Opening to LAN, enabling cheats, doing the necessary commands and then exiting. However there are some cases where a non-standard world type is desired, for example to set up barren Creative testing area or Challenge Run. This is the intended world type to set when creating a new world and ensures that custom Ore Generation, structures and other critical features work properly. By default GTNH is hard-locked to the "Realistic Alpha" world type.
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